King Klout
The Benevolent and Merciful King Klout began his epic journey as the leader of a troublesome rabble of goblin pickpockets, but he always knew he was destined for something greater. When he obtained the Allowin Crown and Scepter through sheer cunning, courage, and at great risk to life and limb (not necessarily his), he finally ascended to his rightful status as the greatest and most glorious leader throughout all of Newerth, past, present, and future. Huzzah!
Stats
| Leben | 150 |
| Lebensregeneration | 1 |
| Mana | 0 |
| Mana-Regeneration | 0.01 |
| Rüstung | 1.04 |
| Magischer Widerstand | 5 |
| Mindestschaden | 26 |
| Maximaler Schaden | 30 |
| Angriffsreichweite | 150 |
| Angriffsabkühlzeit | 1700 |
| Bewegungsgeschwindigkeit | 300 |
| Sicht (Tag) | 1800 |
| Vision (night) | 800 |
| Stärke / Level | 2.5 |
| Geschicklichkeit / Level | 1.5 |
| Intelligenz / Level | 2 |
| Schwierigkeit | 3 / 5 |
Rolle-Bewertungen
Abilities
Goblin Toss
Get up to 7 minions that follow you around, gaining 1 every 6 seconds.
Toss a goblin at target enemy, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Deals 80 / 100 / 120 / 140 Magic Damage, plus a stacking 15 / 20 / 25 / 30 Magic Damage (max 5 stacks) and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds in the AOE.
- GREEN: Same as RED, but bounces to 2 additional nearby enemies.
Staff of the Master Effect: Reduce spawn rate to 3 seconds. Now only spawns Red and Green Goblins, with a 50% spawn chance for each.
Toss a goblin at target enemy, doing one of three things:
- BLUE: Deals 70 / 90 / 110 / 130 Magic Damage, chaining to nearby enemies.
- RED: Deals 80 / 100 / 120 / 140 Magic Damage, plus a stacking 15 / 20 / 25 / 30 Magic Damage (max 5 stacks) and a 10 / 15 / 20 / 25% Tapering Movespeed Slow over 3 seconds in the AOE.
- GREEN: Same as RED, but bounces to 2 additional nearby enemies.
Staff of the Master Effect: Reduce spawn rate to 3 seconds. Now only spawns Red and Green Goblins, with a 50% spawn chance for each.
«Go my minions!»
Bluster
On use and every 2 seconds for the next 6 seconds, deal 15 / 30 / 45 / 60 Magic Damage and apply a 0.3 / 0.6 / 0.9 / 1.2 second Silence and Disarm to all enemies around you.
Every 4 times this ability affects enemy heroes, one of your Minions gets upgraded.
Every 4 times this ability affects enemy heroes, one of your Minions gets upgraded.
Conscription
Dealing non-DOT damage applies stacks of Conscription for 4 seconds, each stack lowering Magic Armor by 0.4 / 0.6 / 0.8 / 1.
When an enemy hero accumulates 5 stacks, they get Transformed, take 20 / 40 / 60 / 80 Magic Damage and are Slowed for 1 / 1.5 / 2 / 2.5 seconds. If this ability is not on cooldown, one of your Minions is upgraded.
The cooldown only applies for the Minion upgrading mechanic.
When an enemy hero accumulates 5 stacks, they get Transformed, take 20 / 40 / 60 / 80 Magic Damage and are Slowed for 1 / 1.5 / 2 / 2.5 seconds. If this ability is not on cooldown, one of your Minions is upgraded.
The cooldown only applies for the Minion upgrading mechanic.
«You are now MINE!»
Parade of Power
Unleash a wave of fear that sweeps across the map. Any enemy hit takes up to 200 / 300 / 400 Magic Damage and player-controlled units are Feared for up to 1.5 / 2 / 2.5 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Upgrades a Minion for each enemy hero hit on the first wave.
Staff of the Master Effect: cooldown reduced to 100 / 80 / 60 seconds.
Activate the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
Upgrades a Minion for each enemy hero hit on the first wave.
Staff of the Master Effect: cooldown reduced to 100 / 80 / 60 seconds.