Forsaken Archer
Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
Stats
| Leben | 150 |
| Lebensregeneration | 0.25 |
| Mana | 0 |
| Mana-Regeneration | 0.01 |
| Rüstung | -1 |
| Magischer Widerstand | 5 |
| Mindestschaden | 22 |
| Maximaler Schaden | 28 |
| Angriffsreichweite | 550 |
| Angriffsabkühlzeit | 1700 |
| Bewegungsgeschwindigkeit | 300 |
| Sicht (Tag) | 1800 |
| Vision (night) | 800 |
| Stärke / Level | 1.9 |
| Geschicklichkeit / Level | 2.5 |
| Intelligenz / Level | 2 |
| Schwierigkeit | 3.5 / 5 |
Rolle-Bewertungen
Abilities
Crippling Volley
Fire a Volley of barbed arrows on target location, dealing 85 / 150 / 215 / 280 Magic Damage to enemies and immobilizing them for 1.5 / 1.75 / 2 / 2.25 seconds.
«Going somewhere?»
Split Fire
Toggleable.
Grants 15 / 20 / 25 / 30 Attack Speed.
While active, split your attack into 5 separate attacks with each dealing 15 / 30 / 45 / 60% damage. Main target takes full damage.
Grants 15 / 20 / 25 / 30 Attack Speed.
While active, split your attack into 5 separate attacks with each dealing 15 / 30 / 45 / 60% damage. Main target takes full damage.
«Feel the sting...»
Call of the Damned
Grants a 20% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
Staff of the Master reduces cooldown to 1 second. Your skeleton archers now deal Superior Magic Damage and apply a 2 second 25% attack and movement slow debuff.
The effect is also triggered on attack whenever the ability is off cooldown.
Staff of the Master reduces cooldown to 1 second. Your skeleton archers now deal Superior Magic Damage and apply a 2 second 25% attack and movement slow debuff.
«3 seconds...»
Piercing Arrows
Create an invulnerable image at target location that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
Each arrow deals 75 / 125 / 175 Magic Damage.
«If I must die, then you will as well!»