Bubbles
A powerful wizard once owned a pet turtle. Each day, the turtle watched and mimicked as the wizard practiced his spells. One day, the turtle fell into a magical pool and was transformed into more than a mere turtle. Now, centuries after his master died, Bubbles lives on, fighting the forces of evil.
Stats
| Leben | 150 |
| Lebensregeneration | 0.25 |
| Mana | 0 |
| Mana-Regeneration | 0.01 |
| Rüstung | -0.56 |
| Magischer Widerstand | 5 |
| Mindestschaden | 20 |
| Maximaler Schaden | 25 |
| Angriffsreichweite | 525 |
| Angriffsabkühlzeit | 1700 |
| Bewegungsgeschwindigkeit | 295 |
| Sicht (Tag) | 1800 |
| Vision (night) | 800 |
| Stärke / Level | 1.7 |
| Geschicklichkeit / Level | 1.7 |
| Intelligenz / Level | 2.5 |
| Schwierigkeit | 4 / 5 |
Rolle-Bewertungen
Abilities
Shell Surf
Throw your shell in target direction, dealing 70 / 140 / 210 / 280 Magic Damage to enemies it touches. Use this ability again to teleport to the shell. It gives vision while in flight & temporary vision after it disappears.
«Wish I had a red one.»
Song of the Sea
Play a resounding note on your conch, dealing 100 / 160 / 220 / 280 Magic Damage and silencing for 1.5 / 2 / 2.5 / 3 seconds to enemy units around you.
«Take note.»
Take Cover
Retreat into your enchanted shell, becoming invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled: moving or attacking will cancel it.
This ability can be toggled to be autocast.
This ability can be toggled to be autocast.
«There are no turtles in foxholes.»
Kelp Field
Seaweed vines sproud from the ground latching onto enemy heroes, dealing 100 / 150 / 200 Magic Damage and stunning for 0.5 seconds to enemies in the area.
For 5 seconds, enemies who move too far take 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master: Reduces cooldown to 60 seconds. Damage and Stun from moving more than 600 units from the Kelp Field is now Superior Magic, and the damage when breaking is increased to 200 / 300 / 400.
For 5 seconds, enemies who move too far take 100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.
Staff of the Master: Reduces cooldown to 60 seconds. Damage and Stun from moving more than 600 units from the Kelp Field is now Superior Magic, and the damage when breaking is increased to 200 / 300 / 400.
«Watch your step!»