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Andromeda

Andromeda

Liga Leichtigkeit Ranged

The star-born celestial known as Andromeda is a stranger to Newerth. With no memory of her home or her people, she is driven merely by an innate sense that the Hellbourne are vile and the mortal inhabitants of Newerth innocent. Her powerful dimensional magic allows her to bring destruction to the daemons or strength to her new-found allies.

Stats

Leben150
Lebensregeneration0.25
Mana0
Mana-Regeneration0.01
Rüstung0.32
Magischer Widerstand5
Mindestschaden19
Maximaler Schaden27
Angriffsreichweite475
Angriffsabkühlzeit1700
Bewegungsgeschwindigkeit300
Sicht (Tag)1800
Vision (night)800
Stärke / Level2.5
Geschicklichkeit / Level2.2
Intelligenz / Level1.5
Schwierigkeit1.5 / 5

Rolle-Bewertungen

Harter Unterstützer ★★★★★5/5
Schwacher Unterstützer ★★★☆☆3/5
Träger ★★☆☆☆2/5
Außenseiter ★★☆☆☆2/5

Offizielle Bewertungen des Learnatoriums: eine Punktzahl von 1 bis 5 — wie gut ein Held jede Rolle erfüllt.

Abilities

Comet
Mana: 100 / 110 / 120 / 130 Kaltzeit: 10s Level: 1 / 3 / 5 / 7
Hurl a comet from your dimension at an enemy, dealing 100 / 175 / 250 / 325 Magic Damage and stunning for 1.5 / 1.6 / 1.7 / 1.8 seconds.
«The sky is falling.»
Aurora
Mana: 40 Kaltzeit: 15s Level: 1 / 3 / 5 / 7
Shake the magnetic field of Newerth causing an Aurora to erupt in a line, dealing 45 / 70 / 95 / 120 Magic Damage and applying a -3 / -4 / -5 / -6 Armor for 8 seconds to enemies hit.

Grants vision along the line for 5 seconds.
«You want a shake with that?»
Dimensional Link
Kaltzeit: 1s Level: 1 / 3 / 5 / 7
Provides a 10 / 14 / 18 / 22% Base damage aura to nearby allied units.

Toggle to affect only nearby allied heroes.

Staff of the Master: Grants +1000 Attack Range for 4 seconds when an ability you use hits an enemy hero.
«To infinity and beyond!»
Void Rip
Mana: 100 / 150 / 200 Kaltzeit: 75 / 65 / 55s Level: 6 / 11 / 16
Pause time and space to instantly switch places with another hero and spawn an illusion of yourself at your original position, applying a 10 / 20 / 30% Movement Speed Slow for 3 seconds to the target and Mini-Stunning if it is an enemy. The illusion lasts 20 seconds, deals 25% Damage and takes 200% Damage.

Increases your Movement Speed by 10 / 20 / 30% and matches Comet's Cast Range to Void Rip's Cast Range for 3 seconds.

Staff of the Master reduces cooldown time to 20 seconds. Also grants you Magic Immunity for 2 seconds.
«Tag, you're it!»