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Kinesis

Kinesis

Legion Intelligence Ranged

The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.

Stats

Health150
Health regen0.25
Mana0
Mana regen0.01
Armor0
Magic resist5
Min damage21
Max damage25
Attack range550
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level1.8
Agility / level1.8
Intelligence / level2.7
Difficulty4 / 5

Role ratings

Mid ★★★★★5/5
Soft Support ★★★★★5/5
Offlane ★★★☆☆3/5
Hard Support ★★★☆☆3/5
Solo Offlane ★★☆☆☆2/5
Carry ★☆☆☆☆1/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Stasis Smash
Mana: 100 / 110 / 120 / 130 CD: 15 / 14 / 13 / 12s Lvl: 1 / 3 / 5 / 7
Places the target in a stasis for up to 1.25 / 1.5 / 1.75 / 2 seconds. The target is Stunned while in stasis, and allies gain 50% damage reduction for the duration. Activate again to end stasis early.

When stasis expires, it takes 100 / 160 / 220 / 280 Magic Damage if it's an enemy. Enemies around the target take up to 100 / 160 / 220 / 280 Magic Damage and are Stunned for up to 1 / 1.25 / 1.5 / 1.75 seconds. AoE damage and Stun scales with how long the target was placed in stasis.
«I'm having a brainstorm»
Telekinetic Control
Lvl: 1 / 3 / 5 / 7
Lift the closest tree or creep into the air, making them invulnerable for 8 seconds, if no valid unit is available, lift a piece of ground instead.

You may throw them by targeting an enemy, dealing 85 / 90 / 95 / 100 Magic Damage per object and applying a 10 / 15 / 20 / 25% Movement Speed Slow for 2 Seconds.

This ability holds up to 1 / 2 / 3 / 4 charges, which refresh at a pace of one per 4 / 3.3 / 2.6 / 2 seconds.

Staff of the Master Effect: Now bounces twice to enemies within 400 radius.
«Sometimes the Keeper of the Forest gets mixed in»
Inherent Defense
Lvl: 1 / 3 / 5 / 7
Provides a Shield that absorbs Damage equal to 20 / 30 / 40 / 50% of non-DoT Magic Damage attempted to heroes, up to a maximum of 500.

While the Shield holds, you gain (10 + Shield/4) Movement Speed.
«Please, mind your own business»
Mass Control
Mana: 150 / 200 / 250 CD: 80 / 70 / 60s Lvl: 6 / 11 / 16
Lifts the closest 4 / 6 / 8 trees or creeps for up to 8 seconds, if not enough are present, pieces of ground are lifted instead.

Creeps are invulnerable while Lifted. All currently Lifted objects will follow you at Max Movement Speed.

Activate again to throw all Lifted objects at target position, dealing 100 Magic Damage per lifted object in a 300 radius. Must be within 1200 units to throw a Lifted object.
«I'll give you a crash course in Physics»

Staff of the Master

Lift Staff
Mana: 50 CD: 0s
Lift the closest tree or creep into the air, making them invulnerable for 8 seconds, if no valid unit is available, lift a piece of ground instead.

This ability holds up to 1 / 2 / 3 / 4 charges, which refresh at a pace of one per 4 / 3.3 / 2.6 / 2 seconds.
Launch Staff
Mana: 0 CD: 0s
Throw all of the lifted objects, dealing 85 / 90 / 95 / 100 Magic Damage per object to the target and applying a 10 / 15 / 20 / 25% Movement Speed Slow for 2 Seconds.

Staff of the Master Effect: Now bounces twice to enemies within 400 radius.