Runes
Runes are special pickups that spawn in the map and grant various powerful effects when picked up.
Mechanics
- Runes begin to spawn at 2:00, and every 2 minutes after (For Mid Wars, Runes spawn at 1:00 then every minute after).
- Non-Refreshment runes starts to spawn at 4 minutes.
- Runes will not spawn if there already is a non-Refreshment Rune on the map.
- The same type of rune cannot spawn twice in a row.
- If a Rune spawns where a Refreshment Rune is in, the Refreshment Rune is lost.
- Runes can be stored inside an empty Bottle. Simply right-clicking the Rune with an empty Bottle will bottle the Rune.
- Once bottled, the Rune can be stored for up to 2 minutes. After 2 minutes, the Rune will be automatically used.
- The timer decreases even during death, so if the timer runs out while your Hero is dead, the Rune is effectively wasted.
- Once the bottled Rune is used, your Bottle will be filled to full charges.
- Runes can also be used to charge an Ioyn Stone. Using an uncharged Ioyn Stone on a major Rune will charge the Ioyn Stone, which can be used to give an ally hero or yourself a weakened effect of the Rune.
- Using an Ioyn Stone on a Refreshment Rune will consume it.
- Runes can be manually attacked and destroyed.
Locations
- In Forests of Caldavar, there are two Rune spawn locations in both sides of the river. A Rune will spawn in one of those locations. A Refreshment Rune will also spawn in the other location.
- In Mid Wars, there is only one Rune spawn location, close to the middle lane. Since there is only one place a rune can spawn, Refreshment Runes do not spawn in Mid Wars.
List of Runes
| Name | description |
|---|---|
| Double Damage | When activated, gives the Hero a +100% Base Damage buff for 45 seconds. |
| Haste | When activated, gives the Hero a +10000% Movement Speed and 100% Slow Resistance buff for 30 seconds, effectively setting their Movement Speed to maximum for the duration. |
| Invisibility | When activated, grants Stealth for 60 seconds with a fade time of 2 seconds. Stealth is broken by attacking or using abilities or items. The fade time is a separate effect from the actual invisibility, and you may perform any action without breaking stealth before the actual invisibility takes place. |
| Mystic Illusions | When activated, creates 2 Illusions that deal 35% damage and take 300% damage for 75 seconds. Applies Mystic to the affected hero for 45 seconds. Mystic grants 30% Reduced Cooldown and 30% Reduced Mana Costs. |
| Regeneration | When activated, restores 6% Health and 10% Mana per second for 30 seconds. This effect is dispelled on damage. |
| Merrick's Rune | Upon picked up, it gives 35 Gold, plus 2 Gold per minute of elapsed game time (excluding the pregame time) and restores 45 Health & 23.333 Mana over 3 seconds that is dispelled on damage, same as a single Bottle use. When bottled, it refills your Bottle to 3/3. |