← Mechanics

Evasion

Evasion, when triggered, allows you to dodge an auto-attack, negating any damage dealt, as well as not applying any "On Attack" Modifiers. Evasion stacks with Miss Chance with diminishing effects and is nullified by True Strike. All sources of Evasion are Exclusive Modifiers, so Evasion cannot be stacked. Only the highest Evasion value will be used. Zephyr's Wind Shield's ranged attack reflect and Chronos's Rewind are not considered Evasion, so these skills stack with Evasion.

Sources

Heroes and items that provide Evasion.

heroItemSourcepercentageDurationNotes
AlunaDeja Vu100%3/4/5/6 secondsEmerald Red version only
WingbowPassive33%N/A
Snake BraceletPassive25%N/A
ZephyrWind Shield12/24/36/48%PassiveDoes not work if enemy is within 250 units of Zephyr when hit

Miss Chance

Miss Chance is a negative effect which causes units affected by Miss Chance to miss their auto-attacks, negating its damage. Ranged heroes have a 25% chance to miss their attacks if they are attacking a unit that's in higher terrain, called "uphill miss chance." Attacking a Ward of Sight or Ward of Revelation does not trigger uphill miss chance.

HeroSourceTargetpercentageDurationNotes
Night HoundSmoke BombEnemy Units40/50/60/70%6 secondsApplied while inside the Smoke Bomb

True Strike

True Strike passively causes auto-attacks to ignore both Evasion and Miss Chance, including uphill miss chance.

heroItemSourceTargetDurationNotes
ArachnaPrecisionAlly Units (Aura)PassiveLevel 4 only; Applies to allied units within 900 radius
GunbladeLethal RangePassiveN/AOnly applies when attacking an enemy hero at <200 range
PandamoniumFace SmashSelf5 seconds (Channeling)Attacks dealt with Face Smash gain True Strike
Savage MacePassiveSelfN/A