Solstice
Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh, forcing them to construct a vessel to channel Lunari's might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is.
Stats
| Health | 150 |
| Health regen | 1 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | 0.2 |
| Magic resist | 5 |
| Min damage | 26 |
| Max damage | 30 |
| Attack range | 150 |
| Attack cooldown | 1700 |
| Movement speed | 310 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 2.8 |
| Agility / level | 2 |
| Intelligence / level | 1.6 |
| Difficulty | 2.5 / 5 |
Role ratings
Abilities
Blinding Dash
Day Time
Charge an enemy with bonus 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deal 90 / 150 / 210 / 270 Magic Damage and stun for 1.5 seconds.
Night time
Charge an enemy with bonus 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deal 50 / 100 / 150 / 200 Magic Damage and apply a 35% Movement Speed Slow for 3 seconds.
Charge an enemy with bonus 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deal 90 / 150 / 210 / 270 Magic Damage and stun for 1.5 seconds.
Night time
Charge an enemy with bonus 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deal 50 / 100 / 150 / 200 Magic Damage and apply a 35% Movement Speed Slow for 3 seconds.
«Pounce!»
Shining Rays
Day Time
Call down solar rays that grant you 700 Clearvision and burn nearby enemies for 8 seconds, dealing 15 / 30 / 45 / 60 Magic Damage per second.
Night Time
Call down lunar light to reveal an area and grant you 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
Call down solar rays that grant you 700 Clearvision and burn nearby enemies for 8 seconds, dealing 15 / 30 / 45 / 60 Magic Damage per second.
Night Time
Call down lunar light to reveal an area and grant you 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
«Stalk!»
Graceful Strikes
Activate to switch between Day and Night.
Day Time
Passively adds to your 3rd attack 65 / 85 / 110 / 135 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 90 / 125 / 160 / 195 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master removes cooldown, increases Day Time Damage Bonus by 20 and Lifesteal by 15% and increases Night Time Damage Bonus by 5% of target's Max Health.
Day Time
Passively adds to your 3rd attack 65 / 85 / 110 / 135 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 90 / 125 / 160 / 195 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.
Staff of the Master removes cooldown, increases Day Time Damage Bonus by 20 and Lifesteal by 15% and increases Night Time Damage Bonus by 5% of target's Max Health.
«Rake!»
Pure Light
Channel for up to 3 seconds to deal up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
«Roar!»
Staff of the Master
Release the Roar! Staff