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Gemini

Gemini

Hellbourne Agility Melee

While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor0.01
Magic resist5
Min damage24
Max damage29
Attack range150
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level2.6
Agility / level2.6
Intelligence / level2.6
Difficulty4.5 / 5

Role ratings

Carry ★★★★★5/5
Mid ★★★☆☆3/5
Offlane ★★☆☆☆2/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Twin Breath
Mana: 80 / 90 / 100 / 110 CD: 13s Lvl: 1 / 3 / 5 / 7
Spew out a cone of flame and frost at an enemy or location, dealing 75 / 130 / 185 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
«You're going to get Frostburned!»
Twin Fangs
Mana: 90 CD: 13s Lvl: 1 / 3 / 5 / 7
Split into your Fire and Ice essences to travel to target location. The two forms each deal 50 / 85 / 120 / 155 Magic Damage to enemies they touch and recombine at the end, stunning them for 1.25 / 1.5 / 1.75 / 2 second.
«Make like bananas and split.»
Elemental Force
Lvl: 1 / 3 / 5 / 7
Gain bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants 1 Movement Speed
4 / 2 / 1.33 / 1 Intelligence grants 1 Cast Speed

Fire and Ice each gain 60% of the bonuses.
«Why put boots on a puppy?»
Fire and Ice
Mana: 0 CD: 45s Lvl: 6 / 11 / 16
Split into your two essences, Fire and Ice. Each unit inherits your Movement Speed, 6 / 9 / 12 Magic Armor, and have Attributes equal to 100% of yours. Their Health and Mana percentages will equal yours. If either dies, you will perish. Fire and Ice may recombine into Gemini.

Staff of the Master effect: Reduces cooldown to 20 seconds. Also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.
«I've got split personalities.»