Gemini
While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.
Stats
| Health | 150 |
| Health regen | 1 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | 0.01 |
| Magic resist | 5 |
| Min damage | 24 |
| Max damage | 29 |
| Attack range | 150 |
| Attack cooldown | 1700 |
| Movement speed | 300 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 2.6 |
| Agility / level | 2.6 |
| Intelligence / level | 2.6 |
| Difficulty | 4.5 / 5 |
Role ratings
Abilities
Twin Breath
Spew out a cone of flame and frost at an enemy or location, dealing 75 / 130 / 185 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
«You're going to get Frostburned!»
Twin Fangs
Split into your Fire and Ice essences to travel to target location. The two forms each deal 50 / 85 / 120 / 155 Magic Damage to enemies they touch and recombine at the end, stunning them for 1.25 / 1.5 / 1.75 / 2 second.
«Make like bananas and split.»
Elemental Force
Gain bonuses based on your attributes.
18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants 1 Movement Speed
4 / 2 / 1.33 / 1 Intelligence grants 1 Cast Speed
Fire and Ice each gain 60% of the bonuses.
18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants 1 Movement Speed
4 / 2 / 1.33 / 1 Intelligence grants 1 Cast Speed
Fire and Ice each gain 60% of the bonuses.
«Why put boots on a puppy?»
Fire and Ice
Split into your two essences, Fire and Ice. Each unit inherits your Movement Speed, 6 / 9 / 12 Magic Armor, and have Attributes equal to 100% of yours. Their Health and Mana percentages will equal yours. If either dies, you will perish. Fire and Ice may recombine into Gemini.
Staff of the Master effect: Reduces cooldown to 20 seconds. Also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.
Staff of the Master effect: Reduces cooldown to 20 seconds. Also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.
«I've got split personalities.»