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Dampeer

Dampeer

Hellbourne Agility Melee

In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor-0.68
Magic resist5
Min damage27
Max damage33
Attack range150
Attack cooldown1700
Movement speed305
Vision (day)1800
Vision (night)800
Strength / level2
Agility / level2.9
Intelligence / level1.4
Difficulty2 / 5

Role ratings

Mid ★★★★★5/5
Carry ★★★★☆4/5
Offlane ★★★☆☆3/5
Jungle ★☆☆☆☆1/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Terrorize
Mana: 75 / 85 / 95 / 105 CD: 10s Lvl: 1 / 3 / 5 / 7
Instill terror within nearby foes, dealing 75 / 125 / 175 / 225 Magic Damage and applying a 1 second Fear.

Increase the damage by 40 and the fear duration by 0.25 seconds for each Essence Dampeer possesses.
«BOO!»
Vampiric Flight
Mana: 75 CD: 13 / 12 / 11 / 10s Lvl: 1 / 3 / 5 / 7
Take flight towards an enemy. Every time you pass through an enemy, deal 80 / 110 / 140 / 170 Magic Damage to them and you are healed for 16 / 22 / 28 / 34.

Increases the damage by 30 and heal by 10 for each Essence you possess.
«Like a bat outta hell!»
Bloodthirst
CD: 1s Lvl: 1 / 3 / 5 / 7
Grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Gain 15 Attack Speed for each Essence you possess.
«Bloody Marys for everybody!»
Consume
Mana: 100 CD: 30s Lvl: 6 / 11 / 16
Take a massive bite of an enemy's flesh, dealing 200 / 300 / 400 Magic Damage to them while you are healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence you possess and kills creeps instantly.

Adds an Essence whenever Consume is used, or 3 Essences if it kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, you lose 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6. If Dampeer has more than 3 Essences on death, he loses 2 instead of 1.
«To nom, or not to nom? That is the question.»