← Mechanics

Stealth

Stealth causes the unit to go invisible, causing them to not appear on the opponent's screen or minimap. Stealth does not work if the unit becomes Revealed.

Sources

Passive

These Stealth effects do not expire when broken, also the user will still become visible when broken and must wait for the Fade Time to become fully stealthed again.

unitItemSourceTargetDurationfadeTimemsunitwalkingNotes
GeomancerGeo StalkSelf30 seconds0 seconds+25NoRevealed when enemy is within 400 units
Hellhound (Level 4)InvisibilitySelfPassive3 secondsNoneNo
Night HoundInvisibilitySelfPassive4/3/2 secondsNoneNoDisabled while Silenced; Can use items without breaking Stealth
NomadSandstormAlly Units4 seconds0.5 seconds+8/12/16/20%YesEnemies can see visuals
ShiverPassiveSelfN/A0 secondNoneN/ARevealed when enemy hero is within 600 units
ValkyrieValkyrie's PrismAlly Units15 seconds2.5/2/1.5 secondsNoneNo

Temporary

These Stealth effects are given as status effects. When Stealth is broken, the effect is removed and must be re-applied.

unitItemSourceTargetDurationfadeTimemsunitwalkingNotes
Assassin's ShroudActivationSelf11 seconds0.5 seconds+20%Yes
FaydeShadow WalkSelf15/20/25/30 seconds0.5 seconds+10/15/20/25%Yes
ScoutVanishSelf4/5/6/7 seconds0.5 seconds+10/15/20/25%Yes

Gadgets

Gadgets that provide Stealth.

  • Ward of Sight and Ward of Revelation are both permanently stealthed.
  • Scout's Electric Eyes are permanently stealthed, but is revealed if an enemy units is within 200 units of it.
  • Monarch's Noxious Nightcrawlers (in Ward form) are permanently stealthed. However, unlike other wards, it uses a Hero-type stealth.

Revealed

Revealed negates the effects of Stealth. All Towers Reveal enemies within its attack range, as well as the Well/Tarpit. Some items and abilities also Reveal. Wards have a different Stealth type, making it immune to some Reveal effects.

Targeted

These sources come from targeted abilities, and some of these sources come with the status effect they apply. Since abilities can't target wards, it won't reveal them.

unitItemSourceDurationNotes
ArachnaSpider StingN/AReveals unit that is being targeted by the Spiderling while it is alive
Blood HunterBlood SenseN/AReveals enemy heroes at 35% Health or under
DevourerDevour3 seconds (Channeling)
ElectricianStatic Grip2.5/3.25/4/4.75 seconds (Channeling)
Flint BeastwoodMoney Shot1.7 seconds (Channeling)Reveals target unit while channeling
GauntletGauntlet Blast1.5 secondsMain target only
GauntletGauntlet Blast1 to 4 secondsApplies to other units while Consumed by Power
GeomancerEarth's Grasp4 seconds
GlaciusIce Imprisonment1.5/2/2.5/3 seconds
GunbladeGrappling Shot4 secondsReveals the unit Gunblade is attached to
Keeper of the ForestRoot2/3/4 seconds
LegionnaireTerrifying ChargeWhile charging
MidasTransmute2 seconds
MonarchChrysalis3 seconds
MonarchCrippling Pollen1.5/2/2.5/3 seconds
NomadMirage StrikeWhile chargingApplies to both versions
MyrmidonWeed Field1/1.33/1.66/2 secondsApplies to stunned units
PandamoniumFace Smash4.5 seconds (Channeling)
PestilenceSwarm30 seconds
Pollywog PriestTongue Tied2.5/3.25/4/4.75 seconds (Channeling)
Puppet MasterVoodoo PuppetN/AReveals the target while linked
RampageStampedeWhile chargingReveal lingers for 2 seconds after charging (if not cancelled)
SolsticeBlinding RushWhile chargingApplies to both versions

Area of effect

Abilities that reveal units in an area.

heroItemSourceunitwalkingRadiusDurationNotes
FluxDischargeYes9003 secondsReveals around enemy heroes
Puzzlebox MaulerRevealing EyeYes300/650/1000N/A
TempestElemental VoidYes4004 seconds (Channeling)
ThunderbringerBlast of LightningYes9003 secondsReveals around target's location
ThunderbringerLightning StormYes9003 secondsReveals around target's location
Token of VisionPassiveYes900Until deathEffect is removed on death
Ward of RevelationPassiveYes6003 minutes