Deflection
Deflection reduces damage taken by autoattacks by a set amount when triggered. Deflection reduces damage after mitigation from Armor and damage reduction. Multiple sources of deflection chance can be stacked, but stacks diminishingly and only one source of deflection will activate at a time.
Sources
Items and abilities that provide deflection.
| unitItem | Source | Chance | Amount | Notes |
|---|---|---|---|---|
| Helm of the Black Legion | Passive | 100% | 30 (Melee) 20 (Ranged) | Gains 1 charge every 0.4 seconds (Max 20); Requires 5 charges for blocking hero & boss attacks and 1 charge for non-hero attacks |
| Iron Buckler | Passive | 50% | 20 (Melee) 10 (Ranged) | |
| Iron Shield | Passive | 100% (Heroes) 50% (Non-heroes) | 20 (Melee) 10 (Ranged) | |
| Lodestone | Lodestone Plates | 100% | 6/12/18/24 | |
| Plated Greaves | Activation | 100% | 10 | Applies to non-hero units only |
| Zephyr | Wind Shield | 100% | 10 | Vs. non-hero units only |
Notes
Units and gadgets that ignore deflection.
- Arachna's Spiderling from Spider Sting
- Defiler's Spirits from Unholy Expulsion
- Gravekeeper's Wretched Zombies from Zombie Apocalypse
- Pollywog Priest's Voodoo Wards