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Riptide

Riptide

Hellbourne Agility Melee

The creature known as Riptide was the finest captain of the Legion's Armada, and any who questioned her ability due to gender would find it hard to continue their insults with a slit throat. Her ship, The Mermaid's Wrath, was sailing upon calm waters when the sea began to swirl and churn. The Maw was hungry. The Mermaid's Wrath and her entire crew were lost to the whirlpool, and as soon as the top castle disappeared the waters returned to serenity. But below the surface, these fine sailors and their captain were just beginning the endless torture of The Maw. Their lungs were filled with its icy waters, which had a terrible, undeniable consciousness, and their bodies were broken, battered, and reformed in the undertow. When the Second Corruption occurred and all of Newerth shook, The Maw released Riptide to serve as a protector of the deep, imbued with additional strength whenever she feels the cold comfort of water, and to deliver the most skilled warriors of Newerth back to the abyss. If the shape-shifting Riptide is any indication of what will become of them, it is best for everyone to stay out of the river.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor0
Magic resist5
Min damage26
Max damage30
Attack range150
Attack cooldown1700
Movement speed290
Vision (day)1800
Vision (night)800
Strength / level2
Agility / level2
Intelligence / level2
Difficulty1.5 / 5

Role ratings

Mid ★★★★★5/5
Carry ★★★★☆4/5
Offlane ★★☆☆☆2/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Watery Grave
Mana: 75 / 90 / 105 / 120 CD: 16 / 14 / 12 / 10s Lvl: 1 / 3 / 5 / 7
Drench an enemy unit with a blast of water, dealing 100 / 175 / 250 / 325 Magic Damage and Slowing their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.

Staff of the Master: Bounces 2 times.
«"Hey guys did that giant water monster thing just spit all over me?" -Klanx (right before he died)»
Undertow
Mana: 75 CD: 15 / 13 / 11 / 9s Lvl: 1 / 3 / 5 / 7
Turn into a tidal wave and travel to target location. You are invulnerable during the effect.

Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds, and deals 40 / 60 / 80 / 100 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.
«Don't get caught in THE OCEAN! Mwhahahah!»
In My Element
Mana: 20 CD: 20s Lvl: 1 / 3 / 5 / 7
Gain the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed: 15 / 30 / 45 / 60
- Unitwalking.

Upon use, spawn a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.

Staff of the Masters: Generate a shield at a pace of 20 Health per second, up to 340, while standing in the water. While you have this shield, you are considered to be in water.
«Gives you wings!»
Perfect Storm
Mana: 100 CD: 110 / 95 / 80s Lvl: 6 / 11 / 16
Call down the Perfect Storm, covering the Map in water for 30 seconds, allowing you to receive all the "In My Element" buffs, and become Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2000 radius.

In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of your Agility and 20 / 30 / 40 Movement Speed during the effect. If you die, the Perfect Storm ends early.
«You might just get washed away.............IN DOOM!»