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Gauntlet

Gauntlet

Hellbourne Strength Melee

Nedd the ogre was captured by the Hellbourne when their war with the legion overran his home. The Hellbourne used their demonic magic to alter Nedd, fusing him with powerful weapons, and lobotomizing him to ensure complete obedience. Now little remains of the peaceful ogre he once was. He's an abomination, a living weapon, a tightly-reined destructive force: He is Gauntlet.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor0.92
Magic resist5
Min damage31
Max damage33
Attack range150
Attack cooldown1700
Movement speed295
Vision (day)1800
Vision (night)800
Strength / level2.9
Agility / level1.4
Intelligence / level2.2
Difficulty3.5 / 5

Role ratings

Mid ★★★★★5/5
Offlane ★★★★★5/5
Soft Support ★★★☆☆3/5
Carry ★★☆☆☆2/5
Solo Offlane ★☆☆☆☆1/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Infernal Instability
Mana: 80 / 95 / 110 / 125 CD: 12s Lvl: 1 / 3 / 5 / 7
Charge up your fist for 4 seconds and reset your Attack Cooldown.

While charged up, gain 60 / 80 / 100 / 120 Movement Speed and your next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. 50% of the cooldown and mana cost is refunded if you do not hit an enemy.
«Tag.»
Grapple
Mana: 90 / 100 / 110 / 120 CD: 16s Lvl: 1 / 3 / 5 / 7
Launch your fist in target direction.

If the fist encounters a hero in its path, both you and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1.1 / 1.4 / 1.7 / 2 second Stun.
«Gotcha!»
Enfeeble
Lvl: 0 / 1 / 3 / 5 / 7
Gains a charge every 0 / 0.8 / 0.6 / 0.4 / 0.2 seconds when you are not attacking up to a maximum of 0 / 25 / 30 / 35 / 40 charges.

On attacking an enemy hero or Boss, consume all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
«Not the face!»
Gauntlet Blast
Mana: 100 / 150 / 200 CD: 80 / 70 / 60s Lvl: 6 / 11 / 16
Fire your fist at an enemy, dealing 300 / 450 / 600 Magic Damage and applying a 1.5 second Stun.

While flying, the fist applies a 4 second Stasis to enemy units it passes through.

Staff of the Master: Increases the main-target damage to 450 / 600 / 750 Magic Damage. Also grants a new sub-ability that launches your fist into the sky, providing vision over the target area immediately and striking it after a 1-second delay. Enemy units hit receive 300 / 450 / 600 Magic Damage, are stunned for 2 seconds (Superior Magic effect), and are revealed.
«Great for hard to reach places!»

Staff of the Master

Rocket Fist Staff
Mana: 100 / 150 / 200 CD: 80 / 70 / 60s
Launch your fist towards the sky, providing vision instantly on the target area and striking it after a 1-second delay. Enemy units hit receive 300 / 450 / 600 Magic Damage, are stunned for 2 seconds (Superior Magic effect), and are revealed.