Flint Beastwood
For years, the Beasts told of a twisted man-thing that stalked them through the Rulian marshes, leaving a trail of corpses in his wake. The humans dubbed him "Flint Beastwood" -- playing on his flint-lock firearms and his residence in the Beasts' forests. Fast to draw, fast to kill, fast to laugh about the deed, Flint has now spread his carnage beyond the marshes to wherever he can find the Legion.
Stats
| Health | 150 |
| Health regen | 0.25 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | -0.94 |
| Magic resist | 5 |
| Min damage | 16 |
| Max damage | 23 |
| Attack range | 550 |
| Attack cooldown | 1700 |
| Movement speed | 295 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 1.7 |
| Agility / level | 2.9 |
| Intelligence / level | 2.6 |
| Difficulty | 1.5 / 5 |
Role ratings
Abilities
Explosive Flare
Load an Explosive Flare at target location, dealing 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 4 seconds.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 4 seconds.
«I see [soon to be] dead people...»
Hollowpoint Shells
Grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0.05 / 0.1 / 0.15 / 0.2 second Stun to enemy units.
Illusions cannot proc the Stun.
Illusions cannot proc the Stun.
«What's better than bullets? Better bullets.»
Dead Eye
Grants 75 / 150 / 225 / 300 attack range and vision.
Provides allied units within radius a 30 / 40 / 50 / 60% Chance to gain True Strike on their attacks.
Provides allied units within radius a 30 / 40 / 50 / 60% Chance to gain True Strike on their attacks.
«Mr. Beastwood's coming to town!»
Money Shot
Target an enemy up to 2000 / 2500 / 3000 units away. After channeling for 1.7 seconds, fire a powerful shot that deals 350 / 525 / 700 Magic Damage and stuns for 0.2 seconds. The channel is cancelled if the target moves more than 4000 units away.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever you kill an enemy hero.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever you kill an enemy hero.
«BOOM HEADSHOT!»