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Fayde

Fayde

Hellbourne Intelligence Melee

A shadow cast by the evil in the hearts of Man and Beast alike, Fayde lurks in the dark places of Newerth. While her scythe-like claws are terrible enough, it is her ability to call forth new shadows of herself--or her foes--that is most awful of all.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor1.48
Magic resist5
Min damage28
Max damage34
Attack range150
Attack cooldown1700
Movement speed290
Vision (day)1800
Vision (night)800
Strength / level2.2
Agility / level2.1
Intelligence / level2.3
Difficulty3 / 5

Role ratings

Mid ★★★★☆4/5
Offlane ★★★☆☆3/5
Soft Support ★★★☆☆3/5
Solo Offlane ★★★☆☆3/5
Carry ★☆☆☆☆1/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Cull
Mana: 100 CD: 10s Lvl: 1 / 3 / 5 / 7
Swing your scythe around you, dealing 100 / 160 / 220 / 280 Magic Damage, sighting and revealing nearby enemies while draining 7 / 14 / 21 / 28% of their Max Mana. Restore half the total mana drained.
«I need my personal space.»
Burning Shadows
Mana: 85 / 100 / 115 / 130 CD: 14s Lvl: 1 / 3 / 5 / 7
Summon a wave of darkness in target direction, sighting, revealing and stunning enemies in the area for 1.6 / 1.9 / 2.2 / 2.5 seconds. Create mirror images of affected enemy heroes that deal a total of 70 / 140 / 210 / 280 Magic Damage to their owners.
«The darkness can put you beside yourself...»
Shadow Walk
Mana: 50 CD: 22 / 19 / 16 / 13s Lvl: 1 / 3 / 5 / 7
Shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds, while also leaving a trail of shadows that apply 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
«I was born in the dark; molded by it...»
Reflection
Mana: 150 / 175 / 200 CD: 80 / 70 / 60s Lvl: 6 / 11 / 16
Become one with the shadows, gaining Invisibility for 22 / 40 / 55 seconds. While invisible, you gain Treewalking, Unitwalking, 15% Movement Speed and 800 / 1000 / 1200 Clearvision.

Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 15 / 20% of target's Current Health over 2 seconds and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.

Staff of the Master effect: Reflection's first on-attack effects is preserved for 5 seconds if Reflection is interrupted by using an ability or an item. After using Reflection, the ability becomes Umbral Dance with 3 charges, allowing you to teleport to enemies and apply Shadow Walk to yourself for 1 second. Also applies 0.6x of the original DoT effect to the target that does not stack with itself nor with the original DoT.
«My shadow is my best friend.»