Empath
Tied to the lifeforce of all creatures that move across the lands of Newerth, the Empath has suffered greatly in the war against the daemons. Nevertheless, her gift -- and curse -- is a powerful asset for the Legion, for the Empath is able to call on her magic to heal allies, weaken foes, and even merge her essence with other heroes.
Stats
| Health | 150 |
| Health regen | 0.25 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | 0.4 |
| Magic resist | 5 |
| Min damage | 22 |
| Max damage | 30 |
| Attack range | 600 |
| Attack cooldown | 1700 |
| Movement speed | 300 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 1.7 |
| Agility / level | 1.5 |
| Intelligence / level | 2.5 |
| Difficulty | 4.5 / 5 |
Role ratings
Abilities
Essence Link
Tether a unit for 5 seconds. If it's an enemy unit, deal 100 / 150 / 200 / 250 True Damage and heals you for 100 / 150 / 190 / 230. If it's an ally unit, heal it by up to 100 / 150 / 200 / 250 while dealing up to 50 / 75 / 100 / 125 Nonlethal True Damage to yourself.
If As One is active, it will heal your host instead.
If an enemy target gets more than 200 units away from max Cast Range, the tether breaks, applying a 1.4 / 1.7 / 2 / 2.3 second Stun to the target. An ally target's tether simply expires if broken this way.
If As One is active, it will heal your host instead.
If an enemy target gets more than 200 units away from max Cast Range, the tether breaks, applying a 1.4 / 1.7 / 2 / 2.3 second Stun to the target. An ally target's tether simply expires if broken this way.
«Sucky sucky.»
Illusory Veil
Create a wall for 3 / 3.4 / 3.8 / 4.2 seconds that blocks enemy movement. Enemies who come near the wall take 30 / 40 / 50 / 60 Magic Damage per second.
«YOU SHALL NOT PASS!»
Synergy
Provides a global health regeneration aura to all allied heroes. The aura heals for 1 / 2 / 3 / 4 Health per second plus an additional 0.1 / 0.2 / 0.3 / 0.4% of Max Health per second.
«Don't I make you all feel warm and fuzzy?»
As One
Become One with an allied hero, going inside them for up to 30 seconds. While inside, you are invulnerable and gain 1 / 2 / 3 Mana Regeneration while your host receives 30 / 45 / 60 Attack Speed and 35 / 55 / 75 Attack Damage.
For the duration, grants an additional skill that allows you to apply a burst of a tapering 200 movement speed bonus to your host for 2 seconds.
Staff of the Master decreases cooldown time to 30 seconds and grants your host Staff of the Master's effects while active.
For the duration, grants an additional skill that allows you to apply a burst of a tapering 200 movement speed bonus to your host for 2 seconds.
Staff of the Master decreases cooldown time to 30 seconds and grants your host Staff of the Master's effects while active.
«Help me, help you.»
Staff of the Master
Faster! Staff
Activate to grant 200 Movement Speed to your host, which decreases to 0 over 2 seconds.
«Turn left! No! The other left! You're doing it wrong!»