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Electrician

Electrician

Hellbourne Strength Melee

The finest Legion spies learned mere months ago of a mad archaeologist whose unnatural thirst for knowledge led him into a forbidden pact with the Hellbourne. His discoveries have been used to forge Shocktroopers, men fused with Ancient technology, pulsing with violent energy. These horrifying hybrids bear a tank of liquid lightning upon their backs, and they wield its contents as both sword and shield.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor0.68
Magic resist5
Min damage30
Max damage38
Attack range150
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level2.4
Agility / level2
Intelligence / level1.8
Difficulty2.5 / 5

Role ratings

Mid ★★★★★5/5
Carry ★★☆☆☆2/5
Offlane ★★☆☆☆2/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Static Grip
Mana: 100 / 110 / 120 / 130 CD: 14s Lvl: 1 / 3 / 5 / 7
Create a link with an enemy to Static Grip them for up to 2 / 2.4 / 2.8 / 3.2 seconds, dealing 40 / 50 / 60 / 70 Magic Damage per second and stunning and rooting them.

The link is broken if the target is dispelled or if the distance between Electrician and the target exceeds 750 units.
«Shut off the breaker!»
Electric Shield
CD: 0.5s Lvl: 1 / 3 / 5 / 7
Create a shield for 12 seconds using up to 20% of Max Mana (minimum of 10 Mana required) that absorbs 50% of incoming damage up to 0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast that deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.
«Don't stick a fork in me.»
Energy Absorption
Mana: 75 / 100 / 125 / 150 CD: 13s Lvl: 1 / 3 / 5 / 7
Discharge energy around you, dealing 85 / 150 / 215 / 280 Magic Damage to nearby enemies and removing 8 / 10 / 12 / 14% of their Max Mana, while gaining 15 / 20 / 25 / 30 Mana per enemy hit (x3 for heroes) and 25 Movement Speed for 7 seconds if you hit something, plus 5 Movement Speed per target hit ( max 40 bonus Movement Speed ).
«I had a blackout!»
Cleansing Shock
Mana: 25 / 35 / 45 CD: 9s Lvl: 6 / 11 / 16
Send a powerful shock towards a unit, removing buffs and applying a tapering 40 / 60 / 80% Movement Speed slow if it's an Enemy, removing debuffs and increasing their Movement Speed by 30 / 40 / 50% if it's an Ally.

Instantly kills enemy illusions and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.

Staff of the Master: The effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).