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Drunken Master

Drunken Master

Legion Strength Melee

For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.

Stats

Health150
Health regen1
Mana0
Mana regen0
Armor0.2
Magic resist5
Min damage28
Max damage35
Attack range150
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level3
Agility / level2
Intelligence / level1.8
Difficulty4 / 5

Role ratings

Mid ★★★★★5/5
Offlane ★★★★☆4/5
Carry ★★☆☆☆2/5
Solo Offlane ★☆☆☆☆1/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Lunge
Mana: 90 CD: 13 / 12 / 11 / 10s Lvl: 1 / 3 / 5 / 7
Lunge at an enemy and hit it with an enhanced attack, dealing 50% of your Attack Damage + 30 / 50 / 70 / 90 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or upon using the ability again, you will deal another enhanced attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

Consumes 6 Drunk Charges to add 30% Movement Speed Slow.
«You spin me right round, baby, right round»
Stagger
Mana: 60 CD: 7s Lvl: 1 / 3 / 5 / 7
Jump to target location, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) upon landing and disjointing projectiles.

Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds.

Consumes 4 Drunk Charges to add 50 Movement Speed.

Using Lunge resets the cooldown of Stagger.
«Dear chap, I might be a wee bit inebriated.»
Drink
Mana: 20 CD: 20 / 16 / 12 / 8s Lvl: 1 / 3 / 5 / 7
Drink for up to 2 seconds to prepare yourself for battle, immediately gaining 3 / 6 / 9 / 12 Drunk Charges. In addition, gain 8 / 12 / 16 / 20 Drunk Charges and reduce the cooldown of Lunge and Stagger by 2 seconds per second of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Drunk Charges grant 1% Evasion, 1% Debuff Duration Reduction, and a 1% chance to Critically Strike for 1.3 / 1.4 / 1.5 / 1.6x Damage. They naturally expire every 2 seconds, healing you for 7 Health.

Gain 10 Drunk Charges upon obtaining a Kill/Assist on an enemy hero.
«Hmm? What's happening? Are they trying to hurt me?»
3 Point Strike
Lvl: 6 / 11 / 16
Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, stunning them for 1 / 1.5 / 2 seconds.

12 second cooldown for the affected target upon activating all strike points.

Staff of the Master refreshes cooldowns of basic abilities upon activating all strike points.
«Comin' at ya from all sides!»