Blood Hunter
Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.
Stats
| Health | 150 |
| Health regen | 1 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | 0 |
| Magic resist | 5 |
| Min damage | 29 |
| Max damage | 35 |
| Attack range | 150 |
| Attack cooldown | 1700 |
| Movement speed | 295 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 2 |
| Agility / level | 3 |
| Intelligence / level | 1.7 |
| Difficulty | 2.5 / 5 |
Role ratings
Abilities
Blood Crazy
Silence an enemy and enemies around the main target for 4 seconds, dealing 60 Magic Damage and 10 / 20 / 30 / 40 Magic Damage per second.
Your autoattacks against affected targets increase the duration of the Silence by 0.5 seconds.
Your autoattacks against affected targets increase the duration of the Silence by 0.5 seconds.
«Stay out of sunlight.»
Feast
Heals you each time you kill a unit for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to Kill it, triggering the heal portion on Feast.
At ability level 4, if used on certain Neutral Creeps, Blood Hunter inherits their aura ability. The aura ability is lost upon gaining another one, or if Blood Hunter dies.
Target an enemy creep to Kill it, triggering the heal portion on Feast.
At ability level 4, if used on certain Neutral Creeps, Blood Hunter inherits their aura ability. The aura ability is lost upon gaining another one, or if Blood Hunter dies.
«You're not using the Health.»
Blood Sense
Reveal and gain Sighted of enemy heroes who fall below 25 / 30 / 35 / 40% Health within 1500 / 3000 / 4500 / global range. Your autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
If an ally or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
«Go find him boy, go find him.»
Hemorrhage
Shoot out a sharp spike at an enemy's major artery, dealing 250 / 375 / 500 Superior Magic Damage and applying Hemorrhage for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Teleporting will not trigger the damage caused by Hemorrhage when the unit is displaced.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Teleporting will not trigger the damage caused by Hemorrhage when the unit is displaced.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
«We need you Van Helsing.»