Immobilize
Immobilize prevents a unit from moving and from casting certain abilities that move the unit, although by itself it does not prevent attacking or using non-movement abilities and items. Some sources of Immobilize also prevent turning as well. Immobilize will also prevent units from being targeted by a Tablet of Command or Rally's Compel as well.
Sources
Heroes, units, and abilities that can apply Immobilize.
| Unit | Source | Target | Duration | Notes |
|---|---|---|---|---|
| Boris | Ensnare | Enemy Unit | 3/4/5 seconds | |
| Deadwood | Rotten Grasp | Enemy Units | 1/1.7/2.3/3 seconds | Applies to enemies standing in the Rotten Grasp |
| Devourer | Devour | Enemy Unit | 3 seconds (Channeling) | |
| Electrician | Static Grip | Enemy Unit | 2/2.6/3.2/3.8 seconds (Channeling) | |
| Forsaken Archer | Crippling Volley | Enemy Units | 1.5/1.75/2/2.25 seconds | |
| Geomancer | Crystal Field | Enemy Unit | 2.5 seconds | |
| Glacius | Ice Imprisonment | Any Unit | 1.5/2/2.5/3 seconds(10 on non-hero units) | |
| Keeper of the Forest | Root | Enemy Units | 2/3/4 seconds | |
| Kraken | Release the Kraken! | Enemy Units | 2.5/3/3.5 seconds | Applies to enemy units that touch the center |
| Martyr | Hand in Hand | Enemy Hero | 1.5 seconds (Channeling) | SotM version only |
| Monarch | Crippling Pollen | Enemy Unit | 1.4/2.1/2.8/3.5 seconds | |
| Monarch | Chrysalis | Ally Hero | 3 seconds | Prevents turning |
| Moraxus | More Axes | Enemy Unit | 1.5 seconds | Applies when the slow exceeds 3 charges |
| Pandamonium | Face Smash | Enemy Unit | 1.5 seconds | |
| Puppet Master | Puppeteer's Hold | Enemy Unit | 3/4/5 seconds (Channeling) | |
| Rally | Compel | Enemy Unit | 2.5/3/3.5/4 seconds | Prevents turning |
| Rampage | Might of the Herd | Enemy Units | 1.5 seconds | |
| Revenant | Mortification | Enemy Unit | 2/2.5/3/3.5 seconds | |
| Rhapsody | Staccato | Enemy Unit | 1.5/2/2.5/3 seconds | |
| Sand Wraith | Desert's Curse | Enemy Hero | 2/3/4/5 seconds | |
| Solstice | Blinding Dash | Enemy Unit | 1.5 seconds | |
| Swiftblade | Swift Slashes | Enemy Unit | 1.5 seconds | |
| Valkyrie | Courageous Leap | Enemy Unit | 1.5 seconds | |
| Wretched Hag | Flash of Darkness | Enemy Unit | 1.5 seconds |
Restrain
Restrain is a stronger form of Immobilize that also prevents attacks and most abilities.
| Unit | Source | Target | Duration | Notes |
|---|---|---|---|---|
| Arachna | Spider Sting | Enemy Unit | 1.5 seconds | SotM version only; Duration is refreshed when Spiderling attacks; Spiderling lasts 5 attacks |
| Gunblade | Grappling Shot | Enemy Unit | 4 seconds | Removed when link is broken |
| Puppet Master | Puppeteer's Hold | Enemy Unit | 2.5/3.25/4/4.75 seconds |
Abilities disabled by Immobilize/Restrain
The following abilities cannot be used while affected by Immobilize or Restrain.
| unitItem | Ability |
|---|---|
| Bubbles | Shell Surf (Second activation) |
| Chronos | Time Leap |
| Doctor Repulsor | Ludicrous Speed |
| Empath | As One |
| Gemini | Fire Fang |
| Gemini | Twin Fangs |
| Geomancer | Dig |
| Gemini | Ice Fang |
| King Klout | Parade of Power (Second activation) |
| Kraken | Tsunami Charge |
| Legionnaire | Terrifying Charge |
| Lodestone | Rocket Drill (Second activation) |
| Magebane | Flash |
| Magmus | Lava Surge |
| Maliken | Sword Throw (Second activation) |
| Midas | Elemental Warp |
| Monkey King | Illusive Dash |
| Monkey King | Heavenly Vault |
| Myrmidon | Wave Form |
| Night Hound | Pounce |
| Pandamonium | Flick |
| Pandamonium | Flurry |
| Pandamonium | Cannon Ball |
| Portal Key | Activation |
| Predator | Venomous Leap |
| Rampage | Stampede |
| Sand Wraith | Manifest |
| Scout | Marksman Shot (SotM second activation) |
| Silhouette | Sky Dance |
| Silhouette | Shadow |
| Silhouette | Like a Ninja |
| Sir Benzington | Joust |
| Sir Benzington | Knightfall |
| Snotter Boss | Snotter Charge |
| Solstice | Blinding Dash |
| Swiftblade | Swift Slashes |
| Valkyrie | Courageous Leap |
| Wretched Hag | Flash of Darkness |