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Prophet

Prophet

Hellbourne Intelligence Ranged

There are those who take a different path to power, one of pacts and binding. These are not the infernal pacts of the Deamons, but instead they are made with the forces that oppose the chaos the Hellbourne bring. The creatures of the world and the forces of life, death, and nature themselves all wish to have their say in the fate of Newerth. To ensure the Hellbourne are driven back into the pits from which they spawned, each will empower an avatar to fight on their behalf, a Prophet to ensure that fate favors the bold. Although the pacts started out as noble, the Prophet did not realize that Raven is a trickster and his pacts come at a cost. The power that the Prophet wielded was more than any one man should taste, and soon he craved more. The only way to achieve such levels of power was the sacrifice of others and when the Legion discovered this wickedness, the Prophet was marked for retribution. He escaped to join the ranks of the Hellbourne where his prophecies can be cast without regard for life or morality.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor1.12
Magic resist5
Min damage22
Max damage30
Attack range600
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level1.8
Agility / level2
Intelligence / level2.5
Difficulty3 / 5

Role ratings

Hard Support ★★★★★5/5
Soft Support ★★★★★5/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Debilitate
Mana: 90 / 100 / 110 / 120 CD: 10s Lvl: 1 / 3 / 5 / 7
Sick your crow at an enemy, dealing 80 / 130 / 180 / 230 Magic Damage and applying a tapering 25% Movement Speed Slow for 4 seconds. They take a bonus 4 / 8 / 12 / 16% Damage from all sources.
«I sell wedding doves too.»
Invigorate
Mana: 65 CD: 8s Lvl: 1 / 3 / 5 / 7
Invigorate an allied hero and yourself for 5 seconds, granting a 80 / 120 / 140 / 160 Health Heal and a 110 Attack Speed buff for the next 1 / 2 / 3 / 4 attacks. If you target yourself, it will apply to you and the closest ally hero within 800 radius.

Staff of the Master: Reduces cooldown to 4 seconds.
«Why do birds heal?»
Persecution
Mana: 90 / 100 / 110 / 120 CD: 12s Lvl: 1 / 3 / 5 / 7
Curse an enemy to deal 50 Magic Damage and apply a 0.5 Second Stun and Persecution to them for 5 Seconds. Every time an enemy affected by Persecution is attacked by a player-controlled unit, the enemy receives 50 Magic Damage and a 0.25 second Stun.

Persecution lasts for up to 1 / 2 / 3 / 4 attacks.
«Angry Birds!»
Shared Fate
Mana: 140 / 245 / 350 CD: 90 / 80 / 70s Lvl: 6 / 11 / 16
Apply Shared Fate to all units within 800 radius for 4 / 6 / 8 Seconds.

Affected Enemies receive a 40% Movement Speed Slow that lasts for 1 / 1.5 / 2 seconds and then tapers off slowly. In addition, your spells that target an affected enemy will also apply to other valid nearby hero enemies; your attacks will also propagate to them, dealing 50% damage.

Affected Allies will have Invigorate applied on all of them if it is cast on one.

Staff of the Master: Damage from propagated autoattacks increased from 50% to 100%. Movement Speed Slow duration increased to 1.5 / 2 / 2.5 seconds.
«Their fate is sealed.»