Nomad
The battle-hardened hunter of a hundred clashes first appeared on a dusky eve, a lone messenger and executioner to the Legion from vast desert wastes. Rumored to serve no one, and not unlike the very Sand Wraith he hunts, the Nomad's stern and offsetting demeanor has yet to gain him the trust of Legion soldiers. Nonetheless, his eagle-like reflexes and the swiftness with which he swings his gargantuan blade have made believers of heathens yet.
Stats
| Health | 150 |
| Health regen | 1 |
| Mana | 0 |
| Mana regen | 0.01 |
| Armor | -0.5 |
| Magic resist | 5 |
| Min damage | 32 |
| Max damage | 36 |
| Attack range | 150 |
| Attack cooldown | 1700 |
| Movement speed | 310 |
| Vision (day) | 1800 |
| Vision (night) | 800 |
| Strength / level | 2 |
| Agility / level | 3 |
| Intelligence / level | 2.2 |
| Difficulty | 3.5 / 5 |
Role ratings
Abilities
Sandstorm
Envelop yourself in a Sandstorm for 4 seconds, granting all Allies within 8 / 12 / 16 / 20% Movement Speed and invisibility with a 0.5 second fade time. Enemies lose -15 / -20 / -25 / -30% Movement Speed.
«Now you see us...»
Mirage Strike
Grants True Strike and Mirage Strike, which have their cooldowns reset upon a nearby enemy death.
- True Strike: Charge at target enemy with 600 Movement Speed, dealing 80 / 120 / 160 / 200 Bonus Attack Damage and adding 20 / 40 / 60 / 80 Attack Speed for 3 seconds on impact.
- Mirage Strike: Send an illusion at target enemy while you go invisible for 3 seconds, dealing 40 / 60 / 80 / 100 Bonus Attack Damage on impact.
Staff of the Master: grants Magic Immunity to Nomad/the illusion and increases the duration of the buffs provided to Nomad. Also allows Nomad to teleport to the Mirage Strike illusion.
- True Strike: Charge at target enemy with 600 Movement Speed, dealing 80 / 120 / 160 / 200 Bonus Attack Damage and adding 20 / 40 / 60 / 80 Attack Speed for 3 seconds on impact.
- Mirage Strike: Send an illusion at target enemy while you go invisible for 3 seconds, dealing 40 / 60 / 80 / 100 Bonus Attack Damage on impact.
Staff of the Master: grants Magic Immunity to Nomad/the illusion and increases the duration of the buffs provided to Nomad. Also allows Nomad to teleport to the Mirage Strike illusion.
«Hit and run!»
Wanderer
Grants your next attack a critical of up to 1.3 / 1.6 / 1.9 / 2.2x, based on the number of charges of up to a 100. Attacking creeps only spends half the charges.
You gain a charge for every 10 distance traveled. If you have less than 20 charges, attacking grants 25.
You gain a charge for every 10 distance traveled. If you have less than 20 charges, attacking grants 25.
«There is no sanctuary.»
Edge Counter
Enter a state of ascension for 1 second. If struck by an attack or spell during this state, counterattack with a massive shockwave, inflicting 2 seconds Stun and 250 / 450 / 650 Magic Damage.
Dispels stuns and debuffs when the shockwave is released.
Gain 25% Damage Reduction for 5 seconds when the state of ascension expires, increased by 5% for each debuff purged.
Dispels stuns and debuffs when the shockwave is released.
Gain 25% Damage Reduction for 5 seconds when the state of ascension expires, increased by 5% for each debuff purged.
«Atemi Nage > Reppuken»
Staff of the Master
True Strike Staff
Charge at target enemy with 600 Movement Speed, dealing 80 / 120 / 160 / 200 Bonus Attack Damage and adding 20 / 40 / 60 / 80 Attack Speed for 3 seconds on impact.
Cooldown is reset upon enemy death within 500 distance.
Staff of the Master: increases the bonus Attack Speed duration to 5 seconds, and grants Magic Immunity while charging & for 1.5 seconds after reaching the target.
Cooldown is reset upon enemy death within 500 distance.
Staff of the Master: increases the bonus Attack Speed duration to 5 seconds, and grants Magic Immunity while charging & for 1.5 seconds after reaching the target.
«Hit!»
Mirage Strike Staff
Send an illusion at target enemy while you go invisible for 3 seconds, dealing 40 / 60 / 80 / 100 Bonus Attack Damage on impact.
Cooldown is reset upon enemy death within 500 distance.
Staff of the Master: increases the Stealth duration to 5 seconds, grants the illusion Magic Immunity, and allows Nomad to teleport to the illusion after reaching the target, and slightly increases the illusion's lifetime after it attacks.
Cooldown is reset upon enemy death within 500 distance.
Staff of the Master: increases the Stealth duration to 5 seconds, grants the illusion Magic Immunity, and allows Nomad to teleport to the illusion after reaching the target, and slightly increases the illusion's lifetime after it attacks.
«Run!»