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Geomancer

Geomancer

Hellbourne Intelligence Ranged

As the murder, atrocity, and sin intensified during Man's Fall from Light, the primordial Geomancers began to stir deep beneath the surface of the Hivelands. They tunneled toward the suffering with scores of daemons crowding behind, anxious to harvest and feed. "Across the world, great ruptures arose, like sores upon the land. Those left to quiver in the darkness called them gates to Hell. And Hell, from them, emerged." Rithe the Geomancer burst through a sacrificial shrine and was the first to taste the flesh of Moon Queen's brood, and he was the last to return to the depths of the underworld when food and souls became scarce and the agony had quelled. For many years he feasted on the blood and pain of those who had been taken during the First Corruption. When Maliken Grimm, King of Newerth, fled into the wilderness and began his descent into madness, Rithe and the Geomancers stirred once again.

Stats

Health150
Health regen1
Mana0
Mana regen0.01
Armor0
Magic resist5
Min damage25
Max damage33
Attack range500
Attack cooldown1700
Movement speed300
Vision (day)1800
Vision (night)800
Strength / level2
Agility / level1.2
Intelligence / level2.8
Difficulty3.5 / 5

Role ratings

Soft Support ★★★★★5/5
Solo Offlane ★★★★☆4/5
Hard Support ★★★☆☆3/5
Offlane ★★☆☆☆2/5
Mid ★☆☆☆☆1/5

Official Learnatorium ratings: a score from 1 to 5 — how well the hero fits each role.

Abilities

Dig
Mana: 90 / 100 / 110 / 120 CD: 11s Lvl: 1 / 3 / 5 / 7
Charge in target direction underground, exploding back to the surface after 1250 distance or when activated again.

When surfacing, deal 80 / 140 / 200 / 260 Magic Damage and stun nearby enemies for 1.4 / 1.6 / 1.8 / 2 seconds.
«Keep digging... we gotta find the joke.»
Earth's Grasp
Mana: 110 / 115 / 120 / 125 CD: 17 / 15 / 13 / 11s Lvl: 1 / 3 / 5 / 7
Launch a wave of grounded energy in a targeted vector, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage every second and Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
«May the crystal be with you.»
Geo Stalk
Mana: 40 CD: 75s Lvl: 1 / 3 / 5 / 7
Burrow for up to 30 seconds, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, you have Melee attack range, have your sight range greatly reduced to 425 units, and are revealed if there are enemies within 400 radius. Can unburrow early by activating this skill again.
«I still wonder how this works on water.»
Crystal Field
Mana: 200 / 250 / 300 CD: 100 / 90 / 80s Lvl: 6 / 11 / 16
Create a rapidly growing crystal field that explodes after 2.5 seconds, dealing 300 / 450 / 600 Magic Damage and stunning enemies for 2 / 2.5 / 3 seconds.

Staff of the Master: Creates an additional field in the area dealing 100 / 120 / 140 Magic Damage and applying a 50% Movement Speed Slow to enemies in a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.